What’s Your Level? The Six Levels Of Ray Tracing Acceleration
Not all ray tracing is created equal.
This white paper breaks down the six incremental levels of ray tracing acceleration, from basic to advanced, highlighting the architectural upgrades and features that separate entry-level implementations from truly next-gen experiences.

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The Six Levels Of Ray Tracing Acceleration
Ray tracing is a technology that is currently dominating headlines as the next step in graphics technology and by the end of the year will be widely available to consumers across desktop personal computers (PCs) and consoles. This white paper introduces the concept of ray tracing levels to make clear that not all ray tracing solutions are created equally, and that higher-level ray tracing is more capable and feature-rich than the lower levels. As the levels are incremental this white paper introduces the architectural changes and capabilities as we build up from Level 0 to Level 5.