Key Features
Scalable ray tracing
IMG DXT offers ray tracing in several configurations and performance points using its ray acceleration cluster (RAC). This means that manufacturers looking to deliver a ray-tracing capable device at a lower cost can take a half-RAC per SPU to provide the ultimate mobile visual experience. DXT offers single, dual, triple and quad-RAC configurations.
Fragment shading rate
Fragment Shading Rate (FSR) decreases the number of fragments processed and significantly increases graphics performance with minimal impact on visual quality. FSR makes ray-traced effects more efficient as fewer rays are sent into the scene.
Smooth performance
The DXT GPU delivers 50% more top-end compute and texture performance per SPU (Scalable Processing Unit) than the previous generation thanks to a new Universal Shader Cluster (USC) design.
Data Centre
Graphics-rich applications such as cloud based gaming or content creation on data centre services where cost management is key.
Desktop PC
Popular gaming titles and general productivity workloads on mainstream 1080p PCIe devices.
Flagship mobile
Performance-centric devices that deliver intricate mobile game graphics and intelligent content creation without any compromise.
Laptop
Efficiency focused general productivity and casual gaming on portable PCs and professional tablets.
Full Features & Specs
Headline features
- Scalable ray tracing
- Fragment Shading Rate
- 2D Dual-Rate Texturing
- Pipelined Data Masters
- RISC-V Firmware
- ASTC HDR Support
API Support
- Vulkan 1.3 with Ray Tracing (Ray Query and Ray Pipeline)
- OpenGL ES 3.x/2.0/1.1 + Extensions
- OpenCL 3.0
- Android NN HAL
OS Support
- Linux Consumer
- Linux X.org
- Android
Bus Interface
- AXI
- ACE-Lite
Compression
- PVRIC5 framebuffer compression
- PVRTC, ETC and ASTC Support
Performance
Floating point operations per clock
- 2,304 FP32 FLOPs/clock
- 4,608 FP16 FLOPs/clock
Pixels per Clock
- 72ppc
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