Key Features
Scalable ray tracing
IMG DXT offers ray tracing in several configurations and performance points using its ray acceleration cluster (RAC). This means that manufacturers looking to deliver a ray-tracing capable device at a lower cost can take a half-RAC per SPU to provide the ultimate mobile visual experience. DXT offers single, dual, triple and quad-RAC configurations.
Fragment shading rate
Fragment Shading Rate (FSR) decreases the number of fragments processed and significantly increases graphics performance with minimal impact on visual quality. FSR makes ray-traced effects more efficient as fewer rays are sent into the scene.
Smooth performance
The DXT GPU delivers 50% more top-end compute and texture performance per SPU (Scalable Processing Unit) than the previous generation thanks to a new Universal Shader Cluster (USC) design.
Premium mobile
Efficient devices that handle popular graphics intensive applications while maintaining a focus on battery management.
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Full Features & Specs
Headline features
- Scalable ray tracing
- Fragment Shading Rate
- 2D Dual-Rate Texturing
- Pipelined Data Masters
- RISC-V Firmware
- ASTC HDR Support
API Support
- Vulkan 1.3 with Ray Tracing (Ray Query and Ray Pipeline)
- OpenGL ES 3.x/2.0/1.1 + Extensions
- OpenCL 3.0
- Android NN HAL
OS Support
- Linux Consumer
- Linux X.org
- Android
Bus Interface
- AXI
- ACE-Lite
Compression
- PVRIC5 Framebuffer Compression
- PVRTC, ETC and ASTC Support
Performance
- 1,536 FP32 FLOPs/Clock
- 3,072 FP16 FLOPs/Clock
- 6,114 DOT8 OPs/Clock
Pixels per Clock
- 48ppc
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IMG DXT-72-2304 RT3
Technology: GPU
Use Cases: Data Centre, Desktop PC, Flagship mobile, Laptop