Key Features
Smooth user interface
IMG A-Series' power management optimisations help deliver a smooth user interface and sustained gaming performance for mainstream mobile devices.
Advanced compression technology
Imagination’s image compression solutions can guarantee bandwidth reduction and memory footprint savings of at least 50% while maintaining impeccable visual quality.
Developer friendly
IMG A-Series supports the latest APIs including OpenGL ES, Vulkan and OpenCL. Software optimisation tools enable developers to quickly analyse frames and identify problem areas.
Ultra-wide ALU
This 128-wide arithmetic logic unit (ALU) design, simplified compared to previous generation architectures, enables greater parallelism for up to four times more operations per clock. Compiler optimisations ensure maximum utilisation resulting in a massive increase in performance per millimetre and greatly improved power efficiency.
AR / VR
High frame rates and engaging immersive experiences across gaming, socialising, exploring and business applications.
Entry level DTV
Smooth graphical user interfaces for 1080p screens that make choosing what show to watch a pleasure.
Industrial
Efficient and safe computing for communication networks, safe cities and other industrial applications.
Mainstream mobile
Casual gaming, internet browsing and social media applications on competitive devices that keep performing all day long.
Set top box
Highly efficient content streaming experiences for screens from 1080p to beyond 4K.
Smart home
Devices to provide comfort and efficiency in the home through streamlining tasks and enhancing convenience.
Full Features & Specs
API Support
- Vulkan 1.3
- OpenGL ES 3.x/2.0/1.1 + Extensions
- OpenCL 3.0
- Android NN HAL
OS Support
- Linux Consumer
- Linux X.org
- Android
-
Bus Interface
- AXI
- ACE-Lite
Compression
Texture Compression
- PVRTC
- ASTC & ETC Support
PVRIC4
- Visually Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm
PVRGC
- Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload
Performance
Floating point operations per clock
- 256 FP32 FLOPs/Clock
- 1024 AI INT8/Clock
Pixels per Clock
- 8ppc
Interested?
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